using UnityEditor;
using UnityEditor.SceneManagement;


namespace Game.Editor {
    public static class GameEditorMenu
    {
        [MenuItem("Game/Tools/EnterInitScene %m")]
        public static void EnterInitScene()
        {
            EditorSceneManager.OpenScene("Assets/Scenes/InitScene.unity");
        }

        [MenuItem("Game/Tools/EnterUIEditorScene %u")]
        public static void EnterUIEditorScene()
        {
            EditorSceneManager.OpenScene("Assets/Scenes/EditorScene/EditorUIScene.unity");
        }
    }
}